During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida gave a presentation titled “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” In the talk, he described the difficulties studios face when producing games at the scale of Resident Evil, where even simple tasks can become extremely time consuming. His proposed solution was integrating AI technology into development workflows. The report notes that Capcom has previously said it would not use AI, though the full context of that earlier statement is not included here.

Why it matters

The remarks suggest a game studio positioning itself for AI-assisted production, framing the technology as a response to the growing scale and workload of major titles rather than as a creative gimmick.

Who should care

Game developers, studios, and industry observers tracking how large publishers approach AI in their production pipelines may find the signaled direction notable.